Today in ELF 120-Democracy, we will be playing games focusing on our ministers.  Ministers our the source 0f political power. Many of you may be asking ‘why?’ The answer is that the power of any ruler lies in his/her ability to get other people to do work.  You are only as powerful as the ones under you are loyal.

 

Today we will play two games, one in which we disregard our ministers, and one in which we use ministers to their full potential.  Our objective for this game is to end every problem in our society and then fix spending and crime. Since it is boring to play two games, we will play each game to around the halfway mark.

 

Our in our first game, we are going to not use our Minister at all

 

  1. Look at Minister loyalty and PC(Political Capital) per turn
  2. State Housing to the max
  3. Raise taxes to cover for your deficit
  4. Increase Police, Armed Police, Intelligence services, Alcohol Law, Community Policing, Death Penalty and Prisoner Tagging all to max in as few turns as possible to deal with our variety of crime issues
  5. To end Obesity, let’s add a Junk Food Tax and Health Food Subsidies, helping end obesity.  Everything to maximum, of course
  6. Apply Pollution Controls to max, and road building to minimum, helping end our two situations regarding the environment, Pollution and Asthma Epidemic.
  7. Check at Minister loyalty and PC(Political Capital) per turn
  8. Fire underperforming Ministers(producing little PC)
  9. Border Controls to minimum, Citizenship Test Maximum.  This deals with our Skills Shortage, and also the Ghettos Situation, which may have developed
  10. Raise Unemployment Benefits to max, helping to end Homelessness
  11. Let’s finish up here and check how well we did

Debrief 1

Look at how well you did.  The major points to look at is popularity(without even trying to please anyone), negative situations(Some may be close to gone), GDP, Crime, The Environment, Education, Health and turns remaining. Now, look at your Ministers.  I finished my game with them producing 14 PC per turn, under half of what I could given better Ministers.

 

Let’s start our second game.  Policy-wise, everything will be the same, but we will shuffle our cabinet often to keep the loyal

 

  1. Look at Minister loyalty and PC(Political Capital) per turn
  2. Enstate State Housing to the max(welfare)
  3. Raise taxes to cover for your deficit, and give yourself some wiggle room
  4. Increase Police, Armed Police, Intelligence services, Alcohol Law, Community Policing, Death Penalty and Prisoner Tagging all to max in as few turns as possible to deal with our variety of crime issues
  5. Go to the Ministers tab and Reshuffle Cabinet for 10 PC.  When assigning roles, be extremely careful. Every Minister should be above 4 PC/turn, and MAKE SURE THEY AREN’T TOO SYMPATHETIC TO PEOPLE WHO HATE YOU.  If they are, then their loyalty will decay quickly. Experience is helpful and important but not necessary.
  6. Look at your new PC per turn. It may be around 30!
  7. To end Obesity, let’s add a Junk Food Tax and Health Food Subsidies, helping end obesity.  Everything to maximum, of course
  8. Apply Pollution Controls to max, and road building to minimum, helping end our two situations regarding the environment, Pollution and Asthma Epidemic.
  9. Check at Minister loyalty and PC(Political Capital) per turn
  10. Border Controls to minimum, Citizenship Test Maximum.  This deals with our Skills Shortage, and also the Ghettos Situation, which may have developed
  11. Raise Unemployment Benefits to max, helping to end Homelessness
  12. Let’s finish up here and check how well we did

 

Debrief 2

With the Minister shuffle I finished two turn earlier, which is a whole ½ year, and considering we only payed for 2ish years, that is a lot.  It would be a year out of a full term. Check all the points we did last game, and see how they compare, especially popularity. You may have noticed that while a group’s opinion of you affects a sympathetic Minister’s loyalty, a Minister will also slightly increase a sympathetic groups opinion of your administration.  This is especially important for groups like Youth and Farmers, who generally don’t have many modifiers affecting them.

 

Collateral, Rules For rulers part one