Hello and Welcome to ELF 120-Democracy, with Democracy 3.  We are going to start off by learning the game.

 

  1. Open Democracy 3
  2. Press Play Game
  3. Play as the US
  4. If all goes well, you have a dishonest looking politician to guide you through a quick tutorial.  
  5. The tutorial will give you a chance to pass a policy.  Choose community policing in the Law and Order tab and set it to the max value on the slider.
  6. If you want more information on the game, there is a ‘manual’ button on the home screen that will take you to a 11 page pdf on the game.
  7. Remember when you are playing that red arrows aren’t bad, just negative.  Ex. Police lower crime rates.

 

Now that you can grasp how to play the game, lets do a test a run and fix the US like politicians aren’t.  Let’s fix law and order. How? We will set up a police state, of course.

 

  1. Our first step is to boost our police force to the maximum value
  2. Do the same with Armed Police and Intelligence Services
  3. End the turn with 27ish political capital
  4. Conservatives should already be starting to like you, but there’s still much work to be done
  5. Set death penalty For Most Crimes.  Note that it costs 44 Political power to raise, which is 6 months worth of your term.
  6. Next turn
  7. Most of your ministers aren’t very loyal.  Lets reshuffle the cabinet. Preferably each minister is in the green for loyalty and in the yellow for experience
  8. Raise Gated Communities to the max
  9. Next turn
  10. Implement CCTV cameras and set the slider to the max
  11. Notice how certain groups, specifically liberals, are starting to hate us
  12.  Click on the Liberal box.  
  13. If you look to the bottom you will see that liberals are joining the Human Rights Society
  14. Next turn
  15. Around this time, lots of the negative situations that have plagued Law and Order are disappearing.  Internet Crime and Alcohol Abuse are probably still issues
  16. Let’s fix that by reinstating the Probation with strong alcohol restrictions.
  17. Quite unrealistically, banning alcohol lowers crime.  In reality, you are creating a great opportunity for organized crime to flourish, like it did during the Prohibition
  18. Next turn
  19. Open security briefing tab(gun icon).  For some strange reason, many anti-you groups are probably starting to grow in size and danger, despite the fact we have been focusing entirely on crime.  The high danger Liberal group is the Freedom League, but I’ve found that ethnic minorities are quite touchy as well
  20. Lets enstate the ID card policy to the max
  21. Notice that took 50 PP, another half year of work
  22. Next turn
  23. Next turn
  24. You are at the midpoint in your term
  25. Lets implement some Detention Without Trial.  To the maximum, of course.
  26. Wait 2 more turns.
  27. At this point in my game, I was assassinated by the Black Power group.
  28. Enstate curfews next
  29. Save up until you can censor the internet
  30. Next go for tasers
  31. After that, wiretapping
  32. Continue enstating totalitarian policies until the elections
  33. If, by some miracle, you run out of policies to enact, you can spend your remaining time before the election driving the US out of debt.

 

 

 

Today we learned how to play Democracy 3, as well playing our first game, in which we tried to uncompromisingly enstate radical policy shift.   The game simulates political pushback in three ways

  1. Political capital is the cost of passing policies.  This is(in my opinion), a solid mechanic. To pass any bill, you must use some of your influence and call in favors.
  2. Assassinations-As many of you are probably thinking, this is a weak mechanic.  IRL, assassinations are rare, and political leaders shouldn’t and don’t change their policy to avoid assassination.
  3. You probably didn’t get to experience this, but if you made to the elections, you would see that the opposition has an incredible amount of activists campaigning for them, boosting voter turnout.  It is much more realistic to say that mad Liberals will campaign against you rather than assassinate you.

 

A key property illustrated here is that people in power cannot do whatever they want. A president can only do what won’t upset his ministers, or his senate, or his people, which in reality, isn’t much.  He has to compromise in every action he takes, and every compromise dillutes his original plan and direction a little more.