Wk1 Part B – Play Civ5; maximize agriculture and population growth. Record results on the ELF 100 Data Sheet.
For Wk1 Part B and Part C we are going to explore the importance of Agriculture, and the consequences of investing in the production of food. We are going to do this by playing two very similar games of Civ 5 (a control and variable, for those into scientific method). In one we will invest heavily in producing a Food Surplus, and in another where we will invest in other things. We will be playing as Ghandi – India. It should take about an hour.
It is easier to use a separate screen or device to keep the instructions handy vs flipping back and forth on a single screen. Even a phone will work as screen for the instructions.
Game Set up:
From the Civ 5 Main Menu Click:
Make sure “Yet (not) Another Earth Maps Pack (v.22) is checked (if not, subscribe via Steam, it is free)
Yet (not) Another Earth Maps Pack (the picture in the right panel changed to an old-fashioned map)
Load Mod (this may take a moment)
On the Advanced Setup Screen:
Click “1. Random Civilization” and change to Ghandi-India
Delete the other Random Civilizations until only 10 remain. This speeds gameplay.
Set City-States to 10. (this also speeds gameplay)
Set Map Type to “Large Earth”
Set Difficulty Level to Chieftan
Set Game Pace to Quick
Set Game Era to Ancient Era
Set CS Placement to Only TSL
Set CS Separation to Close
Set Resources to Standard
For Victory types, all should be checked
Under Advanced Game Options Check :
“Use true geographic resources placement”
Double check your set-up and hit Start Game:
You should get a background screen on Gandhi while the game loads.
- You should begin next to a river (what river is it?) Build your first city, Delhi, iimmediately.
- For Production – Worker, then Granary, then Settler and Water Mill
- Click on Delhi to open the city view. In the upper right hit the “+” next to Citizen Management. Check “Food Focus” this will ensure your citizens are working the farms instead of mines or something else
- For Technology Develop Pottery, this enables the Granary which accelerates population growth. After Pottery, research Animal Husbandry, Archery,Wheel, Mining, Bronze Working
- For Social Policy, focus on developing the “Tradition” Policy Tree, all the way to Monarchy.
- Explore with your warrior, but defend against Barbarians. Have your worker begin building farms immediately. Continue building cities with Granaries, and setting Citizen Management to “Food Focus” in the new cities.
- By 3000 BC you should have completed your first farm. Click on Delhi to open the city-view. How much food is the farm tile producing vs the other tiles?
- By 2000 BC you should have built a second city, and be leading the world in Population in the “Demographics” screen. (The “Demographics Screen” is in the menu under the “Additional Information” scroll icon in the upper right of the screen.) Remember to set your “Citizen Management to “Food focus” here too.
- By 1000BC you should be close to a third city, and be leading the world in population and crop yield. How are you ranked for Soldiers? Were you first to the Classical Era (which is a measure of progress in science/technology?)
STOP AT 240 BC Turn 69, write down the key measurements from the Demographics Screen for your civilization in ELF 100 Data Sheet. (you can just write over what is already there). We will compare it to a non-agriculture approach next.
Save your game, you may want it later.
© Copyright 2017 ELF Enrichment ALL RIGHTS RESERVED