Wk3 Part A City Optimization
ELF 100 Wk3 Part A
About 1 Hr
For Wk3 Part we are going to examine city optimization, and how differing locations call for different types of cities. Previously we examined single element strategies (like optimization of agriculture in all cities). In this scenario, we are going to optimize different types of performance (Population, Gold and Production) within a single civilization based in Egypt.
Here is the Game Set-up:
From the Civ 5 Main Menu Click:
Make sure “Yet (not) Another Earth Maps Pack (v.22) is checked
Yet (not) Another Earth Maps Pack (the picture in the right panel changes to an old-fashioned map)
Load Mod (this may take a moment)
On the Advanced Set-up Screen:
Click “1. Random Civilization” and change to Ramesses II – Egypt
Set up got 10 Random Civilizations.
Set City-States to 20.
Set Map Type to “Large Earth”
Set Difficulty Level to Chieftan
Set Game Pace to Quick
Set Game Era to Ancient Era
Set CS Placement to Only TSL
Ser CS Separation to Close
Set Resources to Standard
For Victory types, all should be checked
Leave Advanced Game Options at the default.
Check “Use true geographic resources placement”
Double check your set-up and hit Start Game:
- Our objective in Part A to build three cities, one focused on production (Memphis), one on gold (Heliopolis), one on population (Thebes).
- You should begin next to a river (what river is it?) Build your first city (Thebes) immediately.
- For Production – Build a worker, settler, scout then another settler. Thebes is in an ideal location for rapidly building population because the river floodplain is excellent for food production.
- Click on Thebes open the city view. In the upper right hit the “+” next to Citizen Management. Check “Food Focus”
- For Technology develop Pottery first. Develop Sailing and Animal Husbandry next. They enable the trade rout producing Caravan and Cargo ship. Then continue as you choose.
- For Social Policy, focus on developing the “Liberty” Policy Tree. This will speed your expansion. Note, you will get several ‘free’ units (settlers and workers) as you progress down this tree.
- This first settler will create the Production City (Memphis) in the hills at the river junction six hexes south east (and one hex to the southwest) from Thebes. This site is good for a city focused on production. The forests will offer high production (especially with the Lumber Mill). The location along the river also enables the Water Mill which further improves production. Set Citizen Management to “Production Focus” but ensure the city continues to grow.
- The third settler will found a city 3 hexes to the North East, and one to the East of Thebes. This is the location of the present Suez canal, between Africa and Asia. This site is unremarkable for resources, but incredible for strategic value and trade. First, building in this location allows you to control land travel in and out of Africa. It is also the closest to the Mesopotamian civilizations, so can potentially have trade with these via caravan very early. Finally, this location allows ships to pass from the Mediterranean to the Indian Ocean, enabling maritime trade with southern Europe, East Africa and India. Set Citizen Management to “Gold Focus” but ensure the city continues to grow.
- Play to 240 BC. Write down the Key Performance Indicators for your civilization in ELF 100 Data Sheet. Has adjusting each city’s focus to best match it’s surrounding terrain produced a stronger civilization than the maximum agriculture strategy?
Note the relative size and performance of your 3 cities. You may see a result something like this:
|City||Population||Gold Produced||Production (Hammers)|
The cities are not the same population. Are some producing more Gold or Production PER population? (Hint: Memphis has a population of 6, but produced more hammers than the rest of the civilization combined)
Save your game, you may want it later.
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