ELF 010 Session 4

About 1 hr

In Session 3 we saw how important spreading undetected is for disease victory.  Now we will explore the factors that enable a disease to spread rapidly.

IRL (In Real Life) epidemic and infectious diseases occur more frequently in poor countries because they often have weak health systems (doctors, hospitals, etc).   In rich countries diseases spread more slowly.

We will do an experiment to see if this is also true in Plague, Inc.  We are going to play 2 partial games, with similar size countries, but very different health systems.   Bolivia (in South America) has a population of about 10 million, but is poor and has a weak health system.   Sweden (in Northern Europe) has a similar population, but a very strong health systems. Let’s see what happens:

Start the game

“Play”

“New Game”

“Bacteria”

“Normal” Difficulty

Name Your Plague “B Bol S” – short for Bacteria Bolivia Symptoms

At “Modify Genetic Code” select nothing.  If you are using the free version of the game, these options are locked.  

Hit “Start”

Start your Plague in Bolivia and play until your disease is detected.  Then play a second game as Sweden until your disease is detected.

Note the start date for your game (in the upper right in DD/MM/YYYY format) is today.  You will need to watch the date to measure the spread of the disease.

Below see “Evolve these” to guide what to Evolve when, and then the “Milestones” to see how you are doing compared to a typical game.

 

Session 4

Bolivia (Center of South America)  

Session 4

Sweden (Northern Europe)

Start Country Bolivia (population 10.6M) Sweden (population 9.5M)
Evolve these: Focus on Symptoms: Coughing, Sneezing (that’s it!) Focus on Symptoms: Coughing, Sneezing (that’s it!)
Devolution of Symptoms Immediately Devolve all spontaneous symptoms Immediately Devolve all spontaneous symptoms
Milestones you will Probably Observe
First Disease Detection 12 months 15-20 month
Pause  Play every 6 months  and see how you are doing
6 months after start 15-30 % of population infected 1% population infected, no deaths
8 months months after start 100% infected 1% infected
12 months 100% infected 5-10%infected
End Interrupt the game when your disease is “Spotted” Interrupt the game when your disease is “Spotted

 

So does the wealth of a country affect the spread of disease?

 

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